Site Rules
IMPORTANT!
These are the site rules that we operate under. It is worth reading these rules before you visit the site. If you have any questions or queries then please contact us using the Contact us page.Yes there is a lot but these rules are designed to support the players enjoyment, take time to read them and feel free to ask about them.
1. All rules laid out here in shall apply to all parties without exception, whether they are members or visitors.
2. All safety regulations set out herein will be strictly adhered to by all parties whilst on site. Failure to comply may result in exclusion for the offending parties
3. The phrase site refers to all gaming areas and all other properties owned or leased by the company Fearful Silence Airsoft Ltd (FSA).
4. The playing area is defined as the Fearful Silence Airsoft Site and players should not play in any other area. Area boundaries are the boundaries of the wood.
5. The management reserves the right to refuse admission and/or exclude any individual or groups it deems necessary from the site without explanation, where they deem circumstances may require.
6. All members and visitors must sign in before entering any part of the site (excluding the car park)
7. The managements decision is final and binding in all circumstances.
8. The appointed marshals are the official representatives of the FSA management.
9. Due to Insurance restrictions no one under the age of 16 may play at the site. Persons aged between 16 and 18 must be accompanied by a legally responsible adult (or an appointed competent person).
10. Do not climb up or on trees.
11. This is not a public wood and but if you encounter a member of the public then cease all activities and call cease fire. Place all weapons on the ground until a marshal has moved them out of the area.
12. When a Marshall calls Ceasefire players will not move.
13. Some areas of the wood are slippery and uneven and players should take adequate care when entering or playing in these areas.
14. Be aware that there are fallen trees and logs on the ground and care should be taken around them.
15. Be aware of branches that are at head height and this is another reason that eye protection should be warn.
16. Be aware of steep gradients and these are identified by warning signs located around the site.
17. Structures have been built to enhance the playing enjoyment but are not permanent and adequate care should be taken not to interfere with them so as to render them unsafe.
18. A mobile phone is available to call emergency services in the event of an accident and there is a first aid kit provided on site as well as qualified first aiders being available.
19. Cars are parked at owners risk.
20. Marshals - all marshals have a minimum of 30 shoots training and are all classed as professional players. The marshal's word is final.
21. All players must sign an insurance waiver before they start the day.
22. The site limit is 350fps with 0.2g 6mm bbs for all weapons listed here: AEGs, Pistols, shotguns, semi automatic rifles etc. This is an absolute maximum. If any of these types of weapon is over the limit of 350fps they must not be used on-site. Anyone found with a weapon over the limit being used on-site will be asked to leave.
23. The only exception to the above rule is single shot sniper rifles. These can be used up to 500fps but they MUST be bolt action and used safely with a 25m engagement range. Any target within that range must not be fired at unless with a secondary weapon.
24. All weapons will be chronoed at the beginning of the day. Random checks can and will be made throughout the day.
25. Only grenades and smoke grenades bought from FSA or approved by a member of staff can be used on site. If in doubt, ask.
26. Eye protection is mandatory in the form of goggles or approved glasses, full face protection is advised. Those wearing goggles or glasses do so at their own risk. FSA will not accept responsibility for injuries to the face where only goggles or glasses are worn. All eye protection must be safety certified with BS EN 166 standard (previously BS 2092) B or A.
27. Safety glasses/masks must be worn at all time in the gaming areas without fail, this includes the walk to the safety zone when shot.
28. No fires allowed on site
29. Before returning to the Safe Zone, or leaving the game area at any point weapons must be made safe, this means the magazine should be removed, and a single shot fired into the ground to empty the chamber.
30. All firing must stop as soon as 'End Ex' is called or the whistle is blown. Weapons should be made safe by removing the magazine, turning the selector to single shot and firing twice into the ground.
31. The designated Safe Zone(s) must be strictly adhered to. This means no magazine in weapons, safety catches must be on, no firing (dry or otherwise) in or around the safety zone, and no pyrotechnics to be discharged in or around the safety zone. If you wish to test fire your weapon, see a marshal.
32. When test-firing weapon, safety glasses/masks must be worn and extreme care taken for the safety of other players.
33. If a smoke grenade is activated then do not attempt to pick it up as it will be very hot and may burn.
34. If an airsoft grenade or flashbang is activated then do not attempt to pick it up as it is an explosive device.
35. There will be no smoking in the game area by players actively involved in the game, there is a designated smoking area in the safe zone.
36. There will be no firing at the safe zone or moving through or around them if you are still active in the game.
37. Players should be prepared for warm days by bringing sufficient water to last the day. Whilst there will be water on site, as there is no mains supply that quantity will be limited.
38. No knives of any description barring multi-tools and rubber knives are allowed on site.
39. Injuries should be reported to a marshal who will summon the designated First Aider.
40. A hit is anywhere on the body, including clothing, webbing and holsters and your weapon. If you think you may have been hit, take it.
41. Airsoft is a game of trust. Take your hits and your enemy will take theirs. Always uphold the Airsoft code of honour.
42. When a grenade or flashbang explodes all players within 15 feet (3 body lengths) are killed.
43. When hit, shout hit, stand up and make it clear to all players that you are dead. This should mean you will no longer be shot but feel free to move out of the way of incoming fire. The next stage depends on the rules of the current game.
44. MEDIC! If the scenario allows, the player may call for a medic. This could be any player on his/her own side. They must hold their arm and count slowly and loudly to ten, making it clear that they are being bandaged etc. A medic may not fire whilst counting and you cannot stop once started. You may drag a fallen comrade behind cover a maximum of 3 body lengths to medic them. This can only be done once per player, if you are hit again, you are dead.
45. REGEN. If the scenario allows there will be a designated regen zone, once dead return here to rejoin the game as a fresh soldier. You may do this as many times as the scenario allows, usually until the time limit expires.
46. OVERKILL – avoid overkill at all times. It only takes one round to eliminate someone.
47. Knife kills. You may use rubber knives or a hand tap to achieve knife kills. These are stealthy kills achieved by sneaking up very close to the enemy and telling them that they are dead. You must not use or carry hard bladed knives for this purpose. Don’t slash with, stab with or throw knives. This is another courtesy of the Airsoft honour system.
48. SURRENDER. If you get the drop on someone or maybe a few people you can ask them to surrender. It is up to the other person to take the hit or to attempt to shoot the attacker. However, if you do choose not to surrender, expect to be shot from close range.
49. CAPTURE. If you are mediced by an enemy player you are captured. You must follow your captor and do as instructed. You cannot escape from the captor but a friendly tagging you can set you free. The captor can 'execute' the prisoner by telling him/her that they are dead. They must then return to the safe zone/regen.
50. Any weapon or equipment failures do not make players exempt from being shot, however you may declare yourself dead and retire to the safety zone until the following game or until you have corrected the fault
51. You will take your hits. If you suspect anyone of cheating then report it to a marshal. They will then take the appropriate action. Don’t cheat call.
52. Cheating is deemed not taking hits, straying out of designated boundaries stated by Marshals running the game, playing dead when not, straying from defensive perimeter as defined by Marshals or a dead player communicating by word, gesture, radio or any other means to players still active in the game.
53. Verbal abuse, threats of violence and assault will result in the player(s) being told to leave the site. Players should be aware that if the matter is deemed to be so serious after investigation that, the management reserve the right to ban players from the site.
54. All players are thanked for their co-operation in abiding by the above rules at all times. These have been compiled to prevent any confusion arising from games and to ensure that the site is run safely for the benefit and enjoyment of all. If you have any questions regarding the above please refer them to the management or their representatives
We Also suggest you watch this video of Airsoft Ettiquette. Please note that we DO NOT use the Dead Rag rule or the Parley Rule.

















































































